The Rusted Musket

Featuring the political intrigue and hardy thoughts of our contributing writers

Improvements for Mass Effect 2

Posted by Benjamin On May - 13 - 2009

For me Xbox 360’s Mass Effect proved to be a game with long distance legs, I’ve got saves going back to December 2007.  So, fast forward to May 2009 and I’m basically on my fourth play through of the game and here are my thoughts for how to make Mass Effect 2 even cooler than its little brother.

1. The Mako – They could’ve done so much more with this land rover.  It is completely boring and lame in its current state.  All you get is machine gun, big gun, and a small booster lift.  Where are the invisibility shields, gun upgrades, suspension adapters, camo paint jobs, different weapon systems, different scan upgrades, so on and so on?  Also, I hate how the turret turns to the direction your facing when you enter the Mako from ground level not to mention the driving scheme which really sucks.  I’d favor the BF:BC style vehicle control any day over the current lameness.

2.  This game jitters all over the place – The frame rate is abysmal in game and even during the rolling end credits. Jaggies and slowdowns are unacceptable.  This actually may be showcasing the Xbox 360’s weaksaucedness.

3.  For God’s sake don’t fear being a 2 disc game – Word is that the Devs were really surprised they fit all the game on one disc.  Good for them, but we know this means they cut corners.  I’d gladly swap a disc in and out if it was the only thing keeping me from all the other good ideas, textures, and upgrades they had to leave out.

Thus ends my vitriolic comments for Mass Effect.  In no way does this mean the game stunk, matter of fact it rocked and the story was freakin awesome!  So do yourself a favor and go buy it cheap from someone!

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